package com.ggshily.game.model.ms3d
{
	import flash.events.Event;

	public class MS3DEvent extends Event
	{
		public static const LOAD_COMPLETE : String = "c";
		
		
		public function MS3DEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
		
	}
}